Phoenix: The Fall & Rise of Videogames

Phoenix The Fall Rise of Videogames From Spacewar on mainframe computers to Tetris on pocket organizers Phoenix has been called the definitive book concerning the history of videogames Within its pages you ll find the Atari Pong the M
  • Title: Phoenix: The Fall & Rise of Videogames
  • Author: Leonard Herman
  • ISBN: 9780964384828
  • Page: 347
  • Format: Paperback
  • From Spacewar on mainframe computers to Tetris on pocket organizers, Phoenix has been called the definitive book concerning the history of videogames Within its pages you ll find the Atari Pong, the Microsoft Xbox 360, and everything in between But this book goes beyond the complete history of videogames You ll see how the videogame industry reigned, collapsed and returFrom Spacewar on mainframe computers to Tetris on pocket organizers, Phoenix has been called the definitive book concerning the history of videogames Within its pages you ll find the Atari Pong, the Microsoft Xbox 360, and everything in between But this book goes beyond the complete history of videogames You ll see how the videogame industry reigned, collapsed and returned even stronger than before It s all here in Phoenix The Fall Rise of Videogames.
    • [KINDLE] ☆ Phoenix: The Fall & Rise of Videogames | by ↠ Leonard Herman
      347 Leonard Herman
    • thumbnail Title: [KINDLE] ☆ Phoenix: The Fall & Rise of Videogames | by ↠ Leonard Herman
      Posted by:Leonard Herman
      Published :2020-03-13T06:34:43+00:00

    2 thoughts on “Phoenix: The Fall & Rise of Videogames

    1. Herman, The Game Scholar , fell in love with videogames the first time he played Pong at a local bowling alley in 1972 He began collecting videogames in 1979 after he purchased his first Atari VCS and then began writing his first book on videogames ABC To The VCS, which wouldn t be published until 1996 A programmer and technical writer by trade, Mr Herman founded Rolenta Press in 1994 to publish his book, Phoenix The Fall Rise of Videogames, the first serious book on videogame history In 2008, Game Informer named Phoenix the 2 book on videogames in all time The title has been referred as the Bible of the videogame industry.Mr Herman has written videogame related articles for Electronic Gaming Monthly, Videogaming Illustrated, Official US Playstation, Games, Edge, Pocket Games, Classic Gamer Magazine, Manci Games, Video Game Collector, and Gamespot, as well as editing Video Game Trader magazine.

    2. I was kind of terrified when I first opened this book up because it featured as its author the same man who edited that terrible Ralph Baer autobiography that I just finished the other week Thankfully, this book was a much objective and informative affair overall aside from some odd hero worshipping every time Baer s name came up predictably.It s clear that the author of this book really is enad with the way that the video game industry has developed and changed over time He gives an informativ [...]

    3. This was the first book on video game history it is a dry read but a must read for video game historians Treat it like a dictionary or an encyclopedia.

    4. While I certainly appreciate the organization of video game history into or less chronological, yearly fashion it does make it of a reference than a story Very dry, it s a lot of facts, and very little drama or behind the scenes However, there is a lot of detail organized that is not always easy to piece together from the systems, to accessories, lawsuits and So, as a reference, this is certainly an excellent book to have But if you want of a story focus there are far better books such as Al [...]

    5. Phoenix The Fall Rise of Videogames by Leonard HermanI picked this book up as part of a book bundle somewhere, but escapes me with one right now It s timing was perfect as research for the development of Chip Shop as it covers the history of video games from 1970 up to the year 2000.The writing quality is average, which is typical of this style of book written by an obvious enthusiast Each year gets its own chapter and occasionally reads like a collection of essays as topics are sometimes repeat [...]

    6. It s easy enough to point fun at this book for its typos which, while not numerous, are embarrassing for example, TurboGrafx 16 is misspelled multiple times and its inability to format product names correctly it s Game Boy, not Gameboy But it also has problems with repetition, mentioning and explaining certain things than once, like that X company was working on Y product and that Z company had project AA in development If you need to mention it twice because now you re finally going to talk ab [...]

    7. A little dry than I would have liked, but an interesting read nonetheless, though I admit to skimming some parts It definitely helped that I already enjoy reading about video computer game history I don t think I would recommend it to people who aren t already giant gamer nerds, for example Still, I m glad I read it, since it was awfully informative I somehow had no idea that X rated Atari games existed until now though, really, given the games in question, I think I was happier not knowing.

    Leave a Reply

    Your email address will not be published. Required fields are marked *